The receptionist will also direct him to Sergeant Kelly and say he needs to head directly to the Marine HQ by simply following the signs. The marine will be brought to the reception desk in a cutscene, and is given his PDA. After the technician successfully performs the scan, the marine goes through the door to the reception. The marine proceed through the door to the Security Checkpoint, where a technician tells him to stand on one of the red squares on the floor so that he can begin the marine's bio-scan. He advises the marine not to trust anyone. This disturbing fellow says he needs to get out of here, and he encourages the marine to do the same. The marine follows the walkway to the Security Checkpoint's doorway. Cooper tells him that all new arrivals must check in at Mars City Reception. As soon as the opening cutscene ends, security guard R. His first duty is to report to Marine Command and receive his orders. The player character, the marine, is also on the transport. According to Swann, Betruger has overstepped his authority in some way, so he and Campbell are there to bring him back into line. The shuttle contains Counselor Elliot Swann and his bodyguard, Jack Campbell, who have come to Mars to check up on Dr. The game begins with a short video introducing the Union Aerospace Corporation (UAC), an interplanetary company that operates above and beyond all legal and moral obligations in the development of the most advanced technology known to man.įollowing the UAC presentation, the game cuts to a display showing the approach of a transport coming in for a landing on Mars.
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